A horrible crime has been committed and it's up to the psychic investigators, clairvoyants, to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions. Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?
Contents (including a rulebook)
For the psychics: 54 psychic cards, 6 intuition tokens, 6 sleeves, 36 clairvoyance level markers, 1 clairvoyance track, 4 progress boards, 1 clock board.
For the ghost: 1 gmae screen, 84 vision cards, 54 ghost cards, 6 culprit tokens, 3 crow markers, 1 sand timer.
Players 2 to 7